Cyberpunk 2077 studio is crunching ahead of the game's November release

Replace: CD Projekt Crimson studio head Adam Badowski has posted a message on Twitter that recognizes the additional paintings being achieved within the lead as much as Cyberpunk 2077’s liberate. Whilst he says that mandating further hours was once “probably the most toughest selections” he is needed to make, he gives a couple of justifications. The “majority of the group” understands the desire for additonal hours, he says, and group contributors are “neatly compensated for each and every further hour they installed.” Badowski additionally notes that 10 % of the corporate’s annual income are break up amongst workers.

Authentic tale: Workers at CD Projekt Crimson will paintings six-day operating weeks forward of Cyberpunk 2077’s release, a brand new Bloomberg file claims. In line with an interior e mail observed via Bloomberg, the crunch duration will probably be spent troubleshooting insects—the sport has already been despatched to Sony and Microsoft for console certification.

Within the e mail, CD Projekt Crimson studio boss Adam Badowski wrote that studio team of workers could be required to paintings “your conventional quantity of labor and sooner or later at the weekend”. That is in spite of co-founder Marcin Iwiński saying last year that the studio would keep to a “non-obligatory crunch policy” in the later stages of Cyberpunk 2077’s development. Back then, Iwiński stopped short of promising a complete elimination of crunch, and in a January conference call co-CEO Adam Kiciński said that longer hours would be required. 

“I take it upon myself to receive the full backlash for the decision,” Badowski wrote in the internal email. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back—that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

Meanwhile, according to an unnamed CD Projekt Red staffer speaking to Bloomberg, some workers have been crunching more over a year.

CD Projekt Red came under scrutiny for its crunch practices after reports of The Witcher 3’s development emerged. At the time, in a co-statement acknowledging the situation, Iwiński and Badowski wrote: “This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’—even if you personally think it already works like a charm,” they continued. “But you know what? We believe reinventing the wheel every friggin’ time is what makes a better game.”

In Poland, extra working hours are required to be paid to workers. I’ve reached out to CD Projekt Red for comment and will update if I hear back.

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