How to Unlock Every Evolution Mutation in Maneater

Ultimate Edited: 23 Might 2020 12:26 am

Evolutions are available in many sorts and paperwork, and will also be gathered in quite a lot of techniques, together with:

  • Finishing tale occasions, like defeating bosses
  • Defeating Apex Predators lured out via finishing Inhabitants Keep an eye on missions in every area.
  • Gaining new Infamy Ranks via attacking people till Bounty Hunters seem, and destroying their boats till a named Bounty Hunter seems – and summarily devouring them.
  • Finding each Landmark in every area you discover.

Maximum Evolutions fall into certainly one of 3 units, in addition to a handful of organ evolutions that may be swapped out as wanted when you find yourself resting to your Grotto.

For more info on every Evolution, see the listing underneath or soar to a bit to be told about its skills, improve prices, and how one can download them.

Bone Set Bio-Electrical Set Shadow Set
Bone Tooth Bio-Electrical Tooth Shadow Tooth
Bone Fins Bio-Electrical Fins Shadow Fins
Bone Frame Bio-Electrical Frame Shadow Frame
Bone Tail Bio-Electrical Tail Shadow Tail
Bone Head Bio-Electrical Head Shadow Head
Organs
Complex Sonar Hearty Amphibious
Protein Digestion Mineral Digestion Fats Digestion
Adrenal Gland Mutagen Digestion Bolstered Cartilage
Subliminal Evasion Brutal Muscle groups

The Bone Set is received via defeating Apex Predators within the other areas of Port Clovis. This is a set designed for max effectiveness towards hunters and their boats, and boasts unbelievable harm resistance, in addition to awesome ramming pace and harm towards boats, permitting you to make fast paintings of incoming hunters.

  • Set Bonus: Injury Aid (+1/+three/+6/+10)

Bone Tooth[edit]

commercial

  • Bought via: Defeat the Useless Horse Lake Apex Barracuda

This evolution permits you to rend metal and cling directly to the slipperiest prey.

Tier 1 Stats Tier 2 Stats (eight,000 Minerals) Tier three Stats (10,000 Minerals) Tier four Stats (12,000 Minerals, 175 Mutagen) Tier five Stats (14,000 Minerals, 350 Mutagen)
+five% Thrash Injury +10% Thrash Injury +15% Thrash Injury +20% Thrash Injury +25% Thrash Injury
+12% Boat Chunk Injury Bonus +24% Boat Chunk Injury Bonus +36% Boat Chunk Injury Bonus +48% Boat Chunk Bonus Injury +60% Boat Chunk Injury Bonus

Bone Fins[edit]

  • Bought via: Defeat the Golden Shores Apex Mako

This evolution turns you in a spinning bone-bladed blender of destruction.

Tier 1 Stats Tier 2 Stats (eight,000 Minerals) Tier three Stats (10,000 Minerals) Tier four Stats (12,000 Minerals, 175 Mutagen) Tier five Stats (14,000 Minerals, 350 Mutagen)
+three% Injury Resistance,

+three% Ramming Injury

+6% Injury Resistance,

+6% Ramming Injury

+nine% Injury Resistance,

+nine% Ramming Injury

+12 Injury Resistance,

+12% Ramming Injury

+15% Injury Resistance,

+15% Ramming Injury

On Evade:

30 Injury to the rest inside of 1m,

+10% Injury Resistance

On Evade:

35 Injury to the rest inside of 1.25m,

+12% Injury Resistance

On Evade:

40 Injury to the rest inside of 1.5m,

+14% Injury Resistance

On Evade:

45 Injury to the rest inside of 1.75m,

+17% Injury Resistance

On Evade:

50 Injury to the rest inside of 2m,

+20% Injury Resistance

Bone Frame[edit]

  • Bought via: Defeat the Sapphire Bay Apex Hammerhead Shark

When activated, this evolution will provide you with the Bone Crusher talent. It’s recharged via biting or eating creatures. The Bone Crusher talent turns you right into a bone battering ram, permitting you to shatter boats like glass.

Tier 1 Stats Tier 2 Stats (eight,000 Minerals) Tier three Stats (10,000 Minerals) Tier four Stats (12,000 Minerals, 175 Mutagen) Tier five Stats (14,000 Minerals, 350 Mutagen)
+three Injury Aid,

+five% Mass,

+20% Ramming Injury,

+five% Injury Resistance

+four Injury Aid,

+10% Mass,

+40% Ramming Injury,

+10% Injury Resistance

+five Injury Aid,

+15% Mass,

+60% Ramming Injury,

+15% Injury Resistance

On Lunge:

40 Injury to the rest inside of 2m,

+five% Lunge Pace,

+five% Max Pace,

+five% Accel Bonus,

+10% Ram Power Bonus,

+10% Staff Ejection Probability on Ram,

+five% Swim Pace

On Lunge:

45 Injury

+10% Lunge Pace,

+10% Max Pace,

+10% Accel Bonus,

+20% Ram Power Bonus,

+20% Staff Ejection Probability on Ram,

+10% Swim Pace

On Lunge:

50 Injury

+15% Lunge Pace,

+15% Max Pace,

+16% Accel Bonus,

+30% Ram Power Bonus,

+30% Staff Ejection Probability on Ram,

+15% Swim Pace

Bone Tail[edit]

  • Bought via: Defeat the Prosperity Sands Apex Nice White Shark

This evolution turns your tail right into a skull-crushing bone sledgehammer.

Tier 1 Stats Tier 2 Stats (eight,000 Minerals) Tier three Stats (10,000 Minerals) Tier four Stats (12,000 Minerals, 175 Mutagen) Tier five Stats (14,000 Minerals, 350 Mutagen)
+30% Splash Injury,

+6 Tailwhip Injury,

+50% Tailwhip Power

+35% Splash Injury,

+12 Tailwhip Injury,

+100% Tailwhip Power

+40% Splash Injury,

+18 Tailwhip Injury,

+150% Tailwhip Power

+45% Splash Injury,

+24 Tailwhip Injury,

+200% Tailwhip Power

+50% Splash Injury,

+30 Tailwhip Injury,

+250% Tailwhip Power

+three% Injury Resistance,

+four% Ramming Injury

+6% Injury Resistance,

+eight% Ramming Injury

+nine% Injury Resistance,

+12% Ramming Injury

+12% Injury Resistance,

+16% Ramming Injury

+15% Injury Resistance,

+20% Ramming Injury

Bone Head[edit]

  • Bought via: Defeat the Caviar Key Apex Orca Whale

This evolution armors your head in an unbreakable bone helmet.

Tier 1 Stats Tier 2 Stats (eight,000 Minerals) Tier three Stats (10,000 Minerals) Tier four Stats (12,000 Minerals, 175 Mutagen) Tier five Stats (14,000 Minerals, 350 Mutagen)
+eight% Ramming Injury,

+30 Boat Staff Knockback Withstand,

+20% Boat Staff Injury Withstand

+16% Ramming Injury,

+35 Boat Staff Knockback Withstand,

+25% Boat Staff Injury Withstand

+24% Ramming Injury,

+40 Boat Staff Knockback Withstand,

+30% Boat Staff Injury Withstand

+32% Ramming Injury,

+45 Boat Staff Knockback Withstand,

+35% Boat Staff Injury Withstand

+40% Ramming Injury,

+50 Boat Staff Knockback Withstand,

+40% Boat Staff Injury Withstand

+10% Ram Power Bonus,

+three% Injury Resistance

+20% Ram Power Bonus,

+6% Injury Resistance

+30% Ram Power Bonus,

+nine% Injury Resistance

+40% Ram Power Bonus,

+12% Injury Resistance

+50% Ram Power Bonus,

+15% Injury Resistance

The Bio-Electrical Set is received via defeating the named Bounty Hunters you should take care of as you build up your infamy – consuming people and triggering a seek via within reach hunters. The extra your infamy will increase, the extra firepower the hunters will carry to the struggle. The Bio-Electrical Set is designed to make quick paintings of sea creatures and predators via electrifying within reach combatants to stun them, leaving them at risk of assault.

  • Set Bonus: Bio-Electrical Injury Bonus (+five%/+15%/+30%/+50%)

Bio-Electrical Tooth[edit]

  • Bought via: Achieve Infamy Rank 1 and defeat Bayou Willy

This evolution launched rate every time you chew, providing you with lightning tooth.

Bites unencumber surprise that that places stun counters on within reach objectives. When a goal has 10 counters, it is going to be surprised for a brief length. A unmarried stun counter is got rid of each three seconds

Tier 1 Stats Tier 2 Stats (eight,000 Fats) Tier three Stats (10,000 Fats) Tier four Stats (12,000 Fats, 175 Mutagen) Tier five Stats (14,000 Fats, 350 Mutagen)
On Chunk:

2 Injury

On Chunk: four Injury On Chunk: 6 Injury On Chunk: eight Injury
1 Stun Counter on the rest in 2m 1 Stun Counter on the rest in 2.5m 2 Stun Counters on the rest in 3m 2 Stun Counters on the rest in three.5m

Bio-Electrical Fins[edit]

  • Bought via: Achieve Infamy Rank five and defeat Ensign Tyler Dixon

This evolution turns you into lightning for a fragment of a 2nd whilst you evade.

Evading will flip you into lightning and inflict harm, in addition to striking stun counters on within reach objectives. When a goal has 10 counters, they are going to grow to be surprised for a brief length. A unmarried stun counter is got rid of each three seconds.

Tier 1 Stats Tier 2 Stats (eight,000 Fats) Tier three Stats (10,000 Fats) Tier four Stats (12,000 Fats, 175 Mutagen) Tier five Stats (14,000 Fats, 350 Mutagen)
On Evade: four Injury, 1 Stun Counters on the rest inside of 3m On Evade: eight Injury, 2 Stun Counters on the rest inside of three.5m On Evade: 12 Injury, 2 Stun Counters on the rest inside of 4m On Evade: 16 Injury, three Stun Counters on the rest inside of four.5m On Evade: 20 Injury, three Stun Counters on the rest inside of 5m
+100% Injury Resistance,

+30% Evade Pace

+40% Evade Pace +50% Evade Pace +60% Evade Pace +70% Evade Pace

Bio-Electrical Frame[edit]

  • Bought via: Achieve Infamy Rank 6 and Defeat Butcher Boy Brady

When activated, this evolution will provide you with the Lightning Burst talent. It’s recharged via destructive or eating enemies.

The Lightning Burst cloaks you in a Lightning Air of mystery, electrocuting the rest that comes close to. When lunging, you grow to be lightning and inflict harm and stun counters on within reach objectives. When a goal has 10 Stun counters they are going to be surprised for a brief time frame. A stun counter is got rid of each three seconds.

Tier 1 Stats Tier 2 Stats (eight,000 Fats) Tier three Stats (10,000 Fats) Tier four Stats (12,000 Fats, 175 Mutagen) Tier five Stats (14,000 Fats, 350 Mutagen)
+10% Projectile Injury Resistance,

+10% Electric Injury Resistance

+15% Projectile Injury Resistance,

+15% Electric Injury Resistance

+20% Projectile Injury Resistance,

+20% Electric Injury Resistance

+25% Projectile Injury Resistance,

+25% Electric Injury Resistance

+30% Projectile Injury Resistance,

+30% Electric Injury Resistance

On Lunge:

four Injury, 2 Stun Counters on the rest in 6m,

+five% Lunge Pace,

+five% Max Pace,

+five% Accel Bonus,

+five% Swim Pace

On Lunge:

eight Injury, three Stun Counters on the rest in 7m,

+10% Lunge Pace,

+10% Max Pace,

+10% Accel Bonus,

+10% Swim Pace

On Lunge:

four Injury, 2 Stun Counters on the rest in 7.5m,

+15% Lunge Pace,

+15% Max Pace,

+15% Accel Bonus,

+15% Swim Pace

On Lunge:

16 Injury, five Stun Counters on the rest in 8m,

+20% Lunge Pace,

+20% Max Pace,

+20% Accel Bonus,

+20% Swim Pace

On Lunge:

20 Injury, 6 Stun Counters on the rest in 9m,

+25% Lunge Pace,

+25% Max Pace,

+25% Accel Bonus,

+25% Swim Pace

Bio-Electrical Tail[edit]

  • Bought via: Achieve Infamy Rank eight and Defeat Mama Maybelle

This evolution turns your tail right into a lightning projector, making your tailwhips unencumber waves of lightning, causing harm and striking stun counters on the rest within reach. When a goal has 10 Stun counters they are going to grow to be motionless for a brief length. A stun counter is got rid of each three seconds.

Tier 1 Stats Tier 2 Stats (eight,000 Fats) Tier three Stats (10,000 Fats) Tier four Stats (12,000 Fats, 175 Mutagen) Tier five Stats (14,000 Fats, 350 Mutagen)
On Tailwhip:

four Injury, 1 Stun Counter on the rest in 30m

On Tailwhip: eight Injury, 2 Stun Counters On Tailwhip:

12 Injury, 2 Stun Counters

On Tailwhip:

16 Injury, three Stun Counters

On Tailwhip:

20 Injury, three Stun Counters

Bio-Electrical Head[edit]

  • Bought via: Achieve Infamy Rank nine and Defeat Commander Percy Metcalf

This evolution releases an electrical surprise whilst you ram boats, short-circuiting them.

Tier 1 Stats Tier 2 Stats (eight,000 Fats) Tier three Stats (10,000 Fats) Tier four Stats (12,000 Fats, 175 Mutagen) Tier five Stats (14,000 Fats, 350 Mutagen)
On Slam:

Boat is immobilized for two seconds

On Slam:

Boat is immobilized for four seconds

On Slam:

Boat is immobilized for six seconds

On Slam:

Boat is immobilized for eight seconds

On Slam:

Boat is immobilized for 10 seconds

The Shadow Set is received via finding all Landmarks in every of the other areas of Port Clovis. This Set is designed to be efficient towards human and creature alike – prioritizing pace and deception, whilst using poison moves to whittle down combatants.

  • Set Bonus: Max Pace (+1%/+three%/+6%/+10%)

Shadow Tooth[edit]

  • Bought via: In finding all Landmarks in Useless Horse Lake

This evolution attracts the blood of prey you chew, therapeutic your self within the procedure.

Tier 1 Stats Tier 2 Stats (eight,000 Protein) Tier three Stats (10,000 Protein) Tier four Stats (12,000 Protein, 175 Mutagen) Tier five Stats (14,000 Protein, 350 Mutagen)
+6% Chunk Injury +12% Chunk Injury +18% Chunk Injury +24% Chunk Injury +30% Chunk Injury
On Chunk:

+30 Well being

On Chunk:

+35 Well being

On Chunk:

+40 Well being

On Chunk:

+45 Well being

On Chunk:

+50 Well being

Shadow Fins[edit]

  • Bought via: In finding all Landmarks in Golden Shores

This evolution releases a poison cloud whilst you evade. Evades will put poison counters on all within reach objectives. Troubled objectives will undergo -1% pace, harm resistance, and harm output, in addition to .2 harm in line with 2nd for every counter – and as much as 30 counters will also be implemented. A poison counter is got rid of each three seconds.

Tier 1 Stats Tier 2 Stats (eight,000 Protein) Tier three Stats (10,000 Protein) Tier four Stats (12,000 Protein, 175 Mutagen) Tier five Stats (14,000 Protein, 350 Mutagen)
On Evade: Unlock 1 Poison counter on the rest in 3m On Evade: Unlock 2 Poison counter on the rest in three.5m On Evade: Unlock three Poison counter on the rest in 4m On Evade: Unlock four Poison counter on the rest in four.5m On Evade: Unlock five Poison counter on the rest in 5m

Shadow Frame[edit]

  • Bought via: In finding all Landmarks in Sapphire Bay

This evolution will provide you with the Shadow Shape talent. It recharges whilst you chew or eat a creature. Shadow Shape slows the arena round you whilst liberating an air of secrecy of poison every time you lunge. Poison clouds put poison counters on all within reach objectives, making them undergo -1% pace, harm resistance, and harm output, plus .2 harm in line with 2nd for every counter – as much as 30 general. A poison counter is got rid of each three seconds.

Tier 1 Stats Tier 2 Stats (eight,000 Protein) Tier three Stats (10,000 Protein) Tier four Stats (12,000 Protein, 175 Mutagen) Tier five Stats (14,000 Protein, 350 Mutagen)
+10% Accel Bonus,

+10% Max Pace,

+10% Lunge Pace,

+10% Swim Pace

+12.five% Accel Bonus,

+12.five% Max Pace,

+12.five% Lunge Pace,

+12.five% Swim Pace

+15% Accel Bonus,

+15% Max Pace,

+15% Lunge Pace,

+15% Swim Pace

+17.five% Accel Bonus,

+17.five% Max Pace,

+17.five% Lunge Pace,

+17.five% Swim Pace

+20% Accel Bonus,

+20% Max Pace,

+20% Lunge Pace,

+20% Swim Pace

On Lunge:

2 Poison Counters on the rest in 6m,

+10% Lunge Pace,

+10% Accel Bonus

On Lunge:

four Poison Counters on the rest in 7m,

+12.five% Lunge Pace,

+12.five% Accel Bonus

On Lunge:

6 Poison Counters on the rest in 8m,

+15% Lunge Pace,

+15% Accel Bonus

On Lunge:

eight Poison Counters on the rest in 9m,

+17.five% Lunge Pace,

+17.five% Accel Bonus

On Lunge:

10 Poison Counters on the rest in 10m,

+20% Lunge Pace,

+20% Accel Bonus

Shadow Tail[edit]

  • Bought via: In finding all Landmarks in Prosperity Sands

This evolution permits you to release a ball of poison out of your tail whilst you tail whip. The ball will inflict harm on no matter it hits with a 30m vary, and unencumber a poison cloud that objectives all within reach creatures.

Tier 1 Stats Tier 2 Stats (eight,000 Protein) Tier three Stats (10,000 Protein) Tier four Stats (12,000 Protein, 175 Mutagen) Tier five Stats (14,000 Protein, 350 Mutagen)
+10% Max Pace,

+10% Swim Pace

+12.five% Max Pace,

+12.five% Swim Pace

+15% Max Pace,

+15% Swim Pace

+17.five% Max Pace,

+17.five% Swim Pace

+20% Max Pace,

+20% Swim Pace

On Tailwhip:

25 harm from ball, plus 1 Poison Counter on the rest in 6m

On Tailwhip:

30 harm from ball, plus 2 Poison Counters on the rest in 7m

On Tailwhip:

35 harm from ball, plus 2 Poison Counters on the rest in 8m

On Tailwhip:

four harm from ball, plus four Poison Counter on the rest in 9m

On Tailwhip:

50 harm from ball, plus five Poison Counter on the rest in 10m

Shadow Head[edit]

  • Bought via: In finding all Landmarks in Caviar Key

This evolution strengthens your neck muscle tissue, permitting you to whip prey round comfortably and lunge at nice speeds.

Tier 1 Stats Tier 2 Stats (eight,000 Protein) Tier three Stats (10,000 Protein) Tier four Stats (12,000 Protein, 175 Mutagen) Tier five Stats (14,000 Protein, 350 Mutagen)
+2% Lunge Pace,

+five% Thrash Injury

+four% Lunge Pace,

+10% Thrash Injury

+6% Lunge Pace,

+15% Thrash Injury

+eight% Lunge Pace,

+20% Thrash Injury

+10% Lunge Pace,

+25% Thrash Injury

Organ Evolutions fill all kinds of roles, can will also be supplied to strengthen a selected characteristic that you’re already elevating along with your different frame mutations, or can be utilized to fill gaps, or assist in exploration and accumulating vitamins. Organs will also be received from all strategies – from tale occasions, combating Apex Predators and Bounty Hunters, and uncovering Landmarks in positive areas.

Complex Sonar[edit]

  • Bought via: Achieve the Fawtick Bayou Grotto

This evolution improves the variety, cooldown, and sensitivity of your sonar talent.

Tier 1 Stats Tier 2 Stats (2,000 Protein) Tier three Stats (eight,000 Protein) Tier four Stats (10,000 Protein, 175 Mutagen) Tier five Stats (12,000 Protein, 350 Mutagen)
+50% Sonar Radius,

-10% Sonar Cooldown

+100% Sonar Radius,

-20% Sonar Cooldown

+150% Sonar Radius,

-30% Sonar Cooldown

+200% Sonar Radius,

-40% Sonar Cooldown

+300% Sonar Radius,

-50% Sonar Cooldown

  • Bought via: Achieve Infamy Rank 2 and Defeat Bobbie Bojangles

This evolution will increase your well being and resistance to being knocked off a ship via the melee assaults of crewmembers.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier three Stats (eight,000 Minerals) Tier four Stats (10,000 Minerals, 175 Mutagen) Tier five Stats (12,000 Minerals, 350 Mutagen)
+150 Max Well being,

+20 Boat Staff Knockback Resistance

+300 Max Well being,

+30 Boat Staff Knockback Resistance

+400 Max Well being,

+40 Boat Staff Knockback Resistance

+500 Max Well being,

+50 Boat Staff Knockback Resistance

+600 Max Well being,

+60 Boat Staff Knockback Resistance

Amphibious[edit]

  • Bought via: Defeat the Fawtick Bayou Apex Alligator

This evolution permits you to continue to exist longer and transfer quicker on land.

Tier 1 Stats Tier 2 Stats (2,000 Fats) Tier three Stats (three,000 Fats) Tier four Stats (five,000 Fats, 80 Mutagen) Tier five Stats (6,000 Fats, 160 Mutagen)
+10% Land Pace,

+25% Survival Time on Land

+20% Land Pace,

+50% Survival Time on Land

+30% Land Pace,

+75% Survival Time on Land

+40% Land Pace,

+100% Survival Time on Land

+50% Land Pace,

+125% Survival Time on Land

Protein Digestion[edit]

  • Bought via: Find all Fawtick Bayou Landmarks

This evolution will increase what number of Proteins you acquire and Well being you heal via feeding.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier three Stats (eight,000 Minerals) Tier four Stats (10,000 Minerals, 175 Mutagen) Tier five Stats (12,000 Minerals, 350 Mutagen)
+10% Protein,

+10% Well being on Feeding

+15% Protein,

+15% Well being on Feeding

+20% Protein,

+20% Well being on Feeding

+25% Protein,

+25% Well being on Feeding

+30% Protein,

+30% Well being on Feeding

Fats Digestion[edit]

  • Bought via: Defeat Scaly Pete in Sapphire Bay Boss Battle

This evolution will increase how a lot Fats you acquire and Well being you heal via feeding.

Tier 1 Stats Tier 2 Stats (6,000 Protein) Tier three Stats (eight,000 Protein) Tier four Stats (10,000 Protein, 175 Mutagen) Tier five Stats (12,000 Protein, 350 Mutagen)
+10% Fats,

+10% Well being on Feeding

+15% Fats,

+15% Well being on Feeding

+20% Fats,

+20% Well being on Feeding

+25% Fats,

+25% Well being on Feeding

+30% Fats,

+30% Well being on Feeding

Mineral Digestion[edit]

  • Bought via: Achieve Infamy Rank three and Defeat Pookie Paul

This evolution will increase what number of Minerals you acquire and Well being you heal via feeding.

Tier 1 Stats Tier 2 Stats (6,000 Fats) Tier three Stats (eight,000 Fats) Tier four Stats (10,000 Fats, 175 Mutagen) Tier five Stats (12,000 Fats, 350 Mutagen)
+10% Minerals,

+10% Well being on Feeding

+15% Minerals,

+15% Well being on Feeding

+20% Minerals,

+20% Well being on Feeding

+25% Minerals,

+25% Well being on Feeding

+30% Minerals,

+30% Well being on Feeding

Adrenal Gland[edit]

  • Bought via: Achieve Infamy Rank four and Defeat Candyman Curtis

This evolution will increase your pace when you find yourself badly injured.

Tier 1 Stats Tier 2 Stats (three,000 Protein) Tier three Stats (four,000 Protein) Tier four Stats (five,000 Protein, 80 Mutagen) Tier five Stats (6,000 Protein, 160 Mutagen)
+10% Max Pace,

+10% Evade Pace,

+10% Lunge Pace,

+10% Accel Bonus,

+10% Swim Pace

+15% Max Pace,

+15% Evade Pace,

+15% Lunge Pace,

+15% Accel Bonus,

+15% Swim Pace

+20% Max Pace,

+20% Evade Pace,

+20% Lunge Pace,

+20% Accel Bonus,

+20% Swim Pace

+25% Max Pace,

+25% Evade Pace,

+25% Lunge Pace,

+25% Accel Bonus,

+25% Swim Pace

+30% Max Pace,

+30% Evade Pace,

+30% Lunge Pace,

+30% Accel Bonus,

+30% Swim Pace

Mutagen Digestion[edit]

  • Bought via: Achieve Infamy Rank 7 and Defeat Lieutenant Shannon Sims

This evolution will increase what number of Mutagens you acquire and Well being you heal via feeding.

Tier 1 Stats Tier 2 Stats (6,000 Fats) Tier three Stats (eight,000 Fats) Tier four Stats (10,000 Fats, 175 Mutagen) Tier five Stats (12,000 Fats, 350 Mutagen)
+10% Mutagens,

+10% Well being on Feeding

+15% Mutagens,

+15% Well being on Feeding

+20% Mutagens,

+20% Well being on Feeding

+25% Mutagens,

+25% Well being on Feeding

+30% Mutagens,

+30% Well being on Feeding

Bolstered Cartilage[edit]

  • Bought via: Find all Landmarks in The Gulf

This evolution will increase your resistance to wreck.

Tier 1 Stats Tier 2 Stats (6,000 Minerals) Tier three Stats (eight,000 Minerals) Tier four Stats (10,000 Minerals, 80 Mutagen) Tier five Stats (12,000 Minerals, 160 Mutagen)
+five% Injury Resistance +7.five% Injury Resistance +10% Injury Resistance +12.five% Injury Resistance +15% Injury Resistance

Subliminal Evasion[edit]

  • Bought via: Defeat The Gulf’s Apex Predator Sperm Whale

This evolution makes in most cases adverse flora and fauna which can be a fragment of your dimension impartial to you.

Tier 1 Stats Tier 2 Stats (three,000 Fats) Tier three Stats (four,000 Fats) Tier four Stats (five,000 Fats, 80 Mutagen) Tier five Stats (6,000 Fats, 160 Mutagen)
Fish smaller than 50% of your dimension are impartial Fish smaller than 60% of your dimension are impartial Fish smaller than 70% of your dimension are impartial Fish smaller than 80% of your dimension are impartial Fish smaller than 90% of your dimension are impartial

Brutal Muscle groups[edit]

  • Bought via: Achieve Infamy Rank 10 and Defeat Captain Robert Brunlett

This evolution will increase your swimming pace and the wear and tear of your tail whip.

Tier 1 Stats Tier 2 Stats (6,000 Protein) Tier three Stats (eight,000 Protein) Tier four Stats (10,000 Protein, 175 Mutagen) Tier five Stats (12,000 Protein, 350 Mutagen)
+10% Max Pace,

+10 Tailwhip Injury,

+10% Accel Bonus,

+10% Tailwhip Power,

+10% Swim Pace

+15% Max Pace,

+15 Tailwhip Injury,

+15% Accel Bonus,

+15% Tailwhip Power,

+15% Swim Pace

+20% Max Pace,

+20 Tailwhip Injury,

+20% Accel Bonus,

+20% Tailwhip Power,

+20% Swim Pace

+25% Max Pace,

+25 Tailwhip Injury,

+25% Accel Bonus,

+25% Tailwhip Power,

+25% Swim Pace

+30% Max Pace,

+30 Tailwhip Injury,

+30% Accel Bonus,

+30% Tailwhip Power,

+30% Swim Pace

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