Video game 'Legends' do battle for $1 million

PARIS (Reuters) – Two groups of younger video players from Europe and China will do digital combat on Sunday – and there’s greater than $1 million at stake.

The groups will battle it out in blockbuster on-line sport “League of Legends”, in a competition drawing tens of millions of audience and a rising crowd of sponsors.

The sport, evolved 10 years in the past by way of Los Angeles-based Rebel Video games, sees groups of avid gamers face off in a digital combat enviornment with one primary function: destroying their warring parties’ “Nexus” base.

The finals of the 10th version of the sport’s international championship match, dubbed “LoL Worlds” and hosted on the AccorHotels Area in Paris, will see Europe’s G2 Esports pass up in opposition to China’s FunPlus Phoenix (FPX).

Rebel Video games is browsing at the rising luck of esports – online game competitions – and of its LoL Worlds championship, broadcast on video live-streaming carrier Twitch.

It says closing 12 months’s championship attracted as regards to 100 million audience, striking it in the similar ball park because the Tremendous Bowl, the most important American TV tournament. Sponsors come with French luxurious logo LVMH’s Louis Vuitton, U.S. fee large MasterCard and Chinese language electronics corporate Oppo.

International esports revenues will hit $1.1 billion in 2019, up 27% from closing 12 months, with ballooning source of revenue from promoting, sponsorship and media rights, consistent with gaming business analytics company Newzoo.

League of Legends, Dota 2, Fortnite and Counter-Strike: International Offensive are one of the most well liked esports.

The Eu and Chinese language groups in Sunday’s finals are composed of 5 avid gamers each and every, all male and elderly between 19 and 24.

LoL Worlds be offering a prize pool this 12 months of about $6.five million, making it the third-biggest after Dota 2’s The Global and the Fortnite Global Cup.

The successful group will obtain nearly $835,000, whilst the runners-up get greater than $300,000.

The Eu players are in search of to finish Asia’s supremacy; South Korea has received 5 of the six earlier championships, with a Chinese language group successful closing 12 months.

However the organizers say the highest Asian avid gamers are more and more being challenged.

“What’s wonderful about this is that the Chinese language and the Korean leagues have in most cases ruled this type of competitions,” stated John Needham, International Head of LoL Esports at Rebel Video games, instructed Reuters.

“We’ve much more aggressive parity,” he added.

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A view of the trophy for the League of Legends Global Championship Finals in Paris, France November eight, 2019. REUTERS/Johanna Geron

Danish participant Rasmus Winther, who’s within the Eu group and nicknamed Caps by way of enthusiasts, echoed that sentiment at a information convention the Eiffel Tower on Tuesday.

“After we joined the LCS (League of Legends Championship Sequence), the West didn’t in point of fact have a just right shot at doing the rest the world over,” the 19-year-old stated. “Now … we wish to be champions and create a legacy for ourselves.”

(This tale deletes extraneous phrases in 9th paragraph)

Reporting by way of Mathieu Rosemain and Noémie Olive; Enhancing by way of Pravin Char

Our Requirements:The Thomson Reuters Agree with Ideas.

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